Even after applying the 4GB patch and having it improve the game's performance slightly, my FPS is still abysmally low in any large space battles featuring more than one or two capital ships, such as a Lucrehulk, a Titan-class Star Destroyer, or god forbid, the Executor Super Star Destroyer. It maintains the games design philosophy, while adding new units, better graphics, and deeper gameplay. Inside the EAW Remake mod's installation folder (within the main EAW game folder) there is a 4GB patcher tool that patches the "swfoc.exe" executable in the "Empire at War/corruption" sub-directory, but results after patching aren't that great, it will help but just a bit. This mod catapults Empire at War into 2077. the executor is by far the strongest and most balanced ssd, the eclipse is tankier but the super laser wont help it vs lots of smaller stuff, the mandator 3 is threatening and has a lot of fighters but shoots slower and. A submod for Empire at War Remake 4. There is one thing that's you can do to improve your performance in the EAW Remake 3.0 mod. Welcome to the Subreddit for the real time strategy hit Star Wars: Empire at War and all its related expansions and mods. the game engine does not utilize more than a tiny fraction of a modern multi-core CPU and barely utilizes a modern GPU to perform its many calculations. The game's engine is from 2006 and is extremely CPU-limited, i.e. How do you build executors Thrawns Revenge. If a super star destroyer shows up to your battle, then the FPS drops down to 1 FPS. I feel your pain, since this mod is FANTASTIC, but it is unplayable in all but the smaller space battles. A lot of us with powerful gaming PC's have the exact same problem with the EAW Remake 3.0 mod.
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