Then put tape over all soldering joints and tape over the Wiikey to make sure no shorts are made. I would still try desoldering the Wiikey and then resolder it making sure all soldering joints are done properly. After you shut it down and clean the lens the joint will cool down and become stable again. After you turn it on and the Wii heats up the soldering joint could heat up enough and become unstable this giving you the read errors. When the Wii is tuned off and cooled down the soldering joint could become stable. To me it sounds like this could be a cold soldering joint. For USB devices, FAT32 is also recommended, although users. FAT32 is the recommended file system for SD cards, see this guide on formatting instructions. There is always a possibility that the Wiikey GC part is stable enough to inject the code but maybe all connections are not stable to inject code for the Wii backups properly. For the BlueBomb, str2hax, or FlashHax exploits, you do not need an SD card to hack your Wii it is highly recommended to grab one anyway for homebrew and other tasks. It was a good suggestion to try uninstalling the HBC and to see if the Wii Original/Backups will work again. Was only able to get the emulated SD card to work, and even then with my focus only being on the ImDisk method, which wasn't exactly easy to figure out either.Smokestac has a Wiikey so Wii backup games should boot even if HBC is uninstalled. Difference between graphics backends is huge though. OpenGL still workĭ3D issues seems to be fixed, couldn't reproduce it with D3D11/12. Using OGL and XFB to real seems to work normally, except for network. With D3D and XFB disabled looks normal but cannot launch homebrew enabling XFB to real made it look black, but didn't crash. Starts and runs normally, except when reloading or exiting with the Home button.Įverything works (including launching homebrew, returning to Wii menu, shutting down) except networking. This channel has been tested on the environments listed below:Īll issues in the Problems section are present. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. The graph below charts the compatibility with Homebrew Channel since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.Ĭompatibility can be assumed to align with the indicated revisions. No configuration changes are known to affect compatibility for this channel. Using Direct3D with XFB enabled will cause the screen go black, but the app stills work normally otherwise. The 1.1.3 release of the Homebrew Channel, which is now open source, has removed the anti-Dolphin code. There are other problems in pre-1.1.3 versions, which won't be documented here. The developers of the Homebrew Channel have placed traps into the program to prevent the Homebrew Channel from loading in Dolphin. Dolphin) closed the connection" and while it will report a successful transfer if the transfer happens while Homebrew Channel is in its main menu, it won't show up when returning to Homebrew Channel's app menu.Ī possible factor is that Homebrew Channel may not have expected to receive TCP transfers from the same IP as itself, but information on this is very scarce. WiiTCPLoad 0.05 claims "The remote host (i.e. dol files to Homebrew Channel, presumably to Homebrew Channel's default TCP port 4299, won't work. Problems with TCP upload to Homebrew ChannelĪs of 5.0-21088, trying to send. The Homebrew Channel also supports the Wii SD slot, which is properly emulated.Īs of 5.0-21088, Dolphin does not forward any USB storage devices to Homebrew Channel, neither physical passthrough devices, nor emulated devices.
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